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◆ IMPL_AUDIOPROXY_CLASS
Value:
{ \
} \
static constexpr bool bWasAudioProxyClassImplemented = true; \
friend class ::Audio::IProxyData; \
friend class ::Audio::TProxyData<FClassName>;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition NameTypes.h:617
Interfaces for Audio Proxy Objects These are used to spawn thread safe instances of UObjects that may be garbage collected on the game thread. In shipping builds, these are effectively abstract pointers, but CHECK_AUDIOPROXY_TYPES can optionally be used to check downcasts.