UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ILauncherCheckModule.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "CoreMinimal.h"
5#include "Logging/LogMacros.h"
8
11
24
29 : public IModuleInterface
30{
31public:
32
39 static inline ILauncherCheckModule& Get()
40 {
41 return FModuleManager::LoadModuleChecked<ILauncherCheckModule>("LauncherCheck");
42 }
43
49 virtual bool WasRanFromLauncher() const = 0;
50
58 virtual bool RunLauncher(ELauncherAction Action, FString Payload = FString()) const = 0;
59
60public:
61
64};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
DIRECTLINK_API Display
Definition DirectLinkLog.h:8
ELauncherAction
Definition ILauncherCheckModule.h:14
#define DECLARE_LOG_CATEGORY_EXTERN(CategoryName, DefaultVerbosity, CompileTimeVerbosity)
Definition LogMacros.h:361
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition ILauncherCheckModule.h:30
virtual ~ILauncherCheckModule()
Definition ILauncherCheckModule.h:63
virtual bool RunLauncher(ELauncherAction Action, FString Payload=FString()) const =0
static ILauncherCheckModule & Get()
Definition ILauncherCheckModule.h:39
virtual bool WasRanFromLauncher() const =0
Definition ModuleInterface.h:14