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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ILauncherCheckModule.h>
Inheritance diagram for ILauncherCheckModule:Public Member Functions | |
| virtual bool | WasRanFromLauncher () const =0 |
| virtual bool | RunLauncher (ELauncherAction Action, FString Payload=FString()) const =0 |
| virtual | ~ILauncherCheckModule () |
Public Member Functions inherited from IModuleInterface | |
| virtual | ~IModuleInterface () |
| virtual void | StartupModule () |
| virtual void | PreUnloadCallback () |
| virtual void | PostLoadCallback () |
| virtual void | ShutdownModule () |
| virtual bool | SupportsDynamicReloading () |
| virtual bool | SupportsAutomaticShutdown () |
| virtual bool | IsGameModule () const |
Static Public Member Functions | |
| static ILauncherCheckModule & | Get () |
Interface for the Launcher checking system
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inlinevirtual |
Virtual destructor.
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inlinestatic |
Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
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pure virtual |
Opens the launcher, appending our identifier to the cmdline
| Action | - The Action we want the launcher to take |
| Payload | - (Optional) additional information we want to supply to the action uri |
Implemented in FLauncherCheckModule.
Checks to see if the current app was ran from the Launcher
Implemented in FLauncherCheckModule.