UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLauncherCheckModule Class Reference
+ Inheritance diagram for FLauncherCheckModule:

Public Member Functions

virtual bool WasRanFromLauncher () const override
 
virtual bool RunLauncher (ELauncherAction Action, FString Payload=FString()) const override
 
- Public Member Functions inherited from ILauncherCheckModule
virtual ~ILauncherCheckModule ()
 
- Public Member Functions inherited from IModuleInterface
virtual ~IModuleInterface ()
 
virtual void StartupModule ()
 
virtual void PreUnloadCallback ()
 
virtual void PostLoadCallback ()
 
virtual void ShutdownModule ()
 
virtual bool SupportsDynamicReloading ()
 
virtual bool SupportsAutomaticShutdown ()
 
virtual bool IsGameModule () const
 

Additional Inherited Members

- Static Public Member Functions inherited from ILauncherCheckModule
static ILauncherCheckModuleGet ()
 

Member Function Documentation

◆ RunLauncher()

virtual bool FLauncherCheckModule::RunLauncher ( ELauncherAction  Action,
FString  Payload = FString() 
) const
inlineoverridevirtual

Opens the launcher, appending our identifier to the cmdline

Parameters
Action- The Action we want the launcher to take
Payload- (Optional) additional information we want to supply to the action uri
Returns
true, if it was successful

Implements ILauncherCheckModule.

◆ WasRanFromLauncher()

virtual bool FLauncherCheckModule::WasRanFromLauncher ( ) const
inlineoverridevirtual

Checks to see if the current app was ran from the Launcher

Returns
true, if it was

Implements ILauncherCheckModule.


The documentation for this class was generated from the following file: