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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Inheritance diagram for FLauncherCheckModule:Public Member Functions | |
| virtual bool | WasRanFromLauncher () const override |
| virtual bool | RunLauncher (ELauncherAction Action, FString Payload=FString()) const override |
Public Member Functions inherited from ILauncherCheckModule | |
| virtual | ~ILauncherCheckModule () |
Public Member Functions inherited from IModuleInterface | |
| virtual | ~IModuleInterface () |
| virtual void | StartupModule () |
| virtual void | PreUnloadCallback () |
| virtual void | PostLoadCallback () |
| virtual void | ShutdownModule () |
| virtual bool | SupportsDynamicReloading () |
| virtual bool | SupportsAutomaticShutdown () |
| virtual bool | IsGameModule () const |
Additional Inherited Members | |
Static Public Member Functions inherited from ILauncherCheckModule | |
| static ILauncherCheckModule & | Get () |
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inlineoverridevirtual |
Opens the launcher, appending our identifier to the cmdline
| Action | - The Action we want the launcher to take |
| Payload | - (Optional) additional information we want to supply to the action uri |
Implements ILauncherCheckModule.
Checks to see if the current app was ran from the Launcher
Implements ILauncherCheckModule.