UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IMutableMessageContext.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "IMessageContext.h"
7
8class FName;
9class FString;
11class UScriptStruct;
12
13enum class EMessageScope : uint8;
14
15struct FDateTime;
16struct FMessageAddress;
17
18
23 : public IMessageContext
24{
25public:
26
32 virtual void AddRecipient(const FMessageAddress& Recipient) = 0;
33
40
47 virtual void SetMessage(void* InMessage, UScriptStruct* InTypeInfo) = 0;
48
54 virtual void SetExpiration(const FDateTime& InExpiration) = 0;
55
62 virtual void SetHeader(const FName& Key, const FString& Value) = 0;
63
69 virtual void SetScope(EMessageScope InScope) = 0;
70
76 virtual void SetSender(const FMessageAddress& InSender) = 0;
77
83 virtual void SetTimeSent(const FDateTime& InTimeSent) = 0;
84
85public:
86
89};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EMessageScope
Definition IMessageContext.h:167
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition NameTypes.h:617
Definition IMessageAttachment.h:24
Definition IMessageContext.h:225
Definition IMutableMessageContext.h:24
virtual void SetHeader(const FName &Key, const FString &Value)=0
virtual void AddRecipient(const FMessageAddress &Recipient)=0
virtual void SetExpiration(const FDateTime &InExpiration)=0
virtual void SetMessage(void *InMessage, UScriptStruct *InTypeInfo)=0
virtual void SetScope(EMessageScope InScope)=0
virtual void SetAttachment(const TSharedPtr< IMessageAttachment, ESPMode::ThreadSafe > &InAttachment)=0
virtual void SetTimeSent(const FDateTime &InTimeSent)=0
virtual void SetSender(const FMessageAddress &InSender)=0
virtual ~IMutableMessageContext()
Definition IMutableMessageContext.h:88
Definition SharedPointer.h:692
Definition Class.h:1720
Definition DateTime.h:76
Definition IMessageContext.h:26