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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <IMessageContext.h>
Public Member Functions | |
| FMessageAddress () | |
| void | Invalidate () |
| bool | IsValid () const |
| FString | ToString () const |
Static Public Member Functions | |
| static FMessageAddress | NewAddress () |
| static bool | Parse (const FString &String, FMessageAddress &OutAddress) |
Friends | |
| bool | operator== (const FMessageAddress &X, const FMessageAddress &Y) |
| bool | operator!= (const FMessageAddress &X, const FMessageAddress &Y) |
| FArchive & | operator<< (FArchive &Ar, FMessageAddress &A) |
| uint32 | GetTypeHash (const FMessageAddress &Address) |
Structure for message endpoint addresses.
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inline |
Default constructor (no initialization).
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inline |
Checks whether this message address is valid or not.
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inlinestatic |
Returns a new message address.
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inlinestatic |
Converts a string to a message address.
| String | The string to convert. |
| OutAddress | Will contain the parsed address. |
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inline |
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friend |
Calculates the hash for a message address.
| Address | The address to calculate the hash for. |
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friend |
Compares two message addresses for inequality.
| X | The first address to compare. |
| Y | The second address to compare. |
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friend |
Serializes a message address from or into an archive.
| Ar | The archive to serialize from or into. |
| G | The address to serialize. |
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friend |
Compares two message addresses for equality.
| X | The first address to compare. |
| Y | The second address to compare. |