UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ISMPoolSubSystem.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
6#include "ISMPoolSubSystem.generated.h"
7
8class AISMPoolActor;
9class ULevel;
13UCLASS(MinimalAPI)
15{
17
18public:
20
21 // USubsystem BEGIN
23 ISMPOOL_API virtual void Deinitialize() override;
24 // USubsystem END
25
27 ISMPOOL_API AISMPoolActor* FindISMPoolActor(ULevel* Level);
28
30 ISMPOOL_API void GetISMPoolActors(TArray<AISMPoolActor*>& OutActors) const;
31
32protected:
33 UFUNCTION()
34 void OnActorEndPlay(AActor* InSource, EEndPlayReason::Type Reason);
35
38};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Actor.h:257
Definition ISMPoolActor.h:12
Definition SubsystemCollection.h:15
Definition Array.h:670
Definition UnrealString.h.inl:34
Definition ISMPoolSubSystem.h:15
TMap< TObjectPtr< ULevel >, TObjectPtr< AISMPoolActor > > PerLevelISMPoolActors
Definition ISMPoolSubSystem.h:37
Definition Level.h:423
Definition WorldSubsystem.h:16
Type
Definition EngineTypes.h:3431
Definition ObjectPtr.h:488