UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ITextData.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreTypes.h"
8
9class FTextHistory;
10
15{
16public:
17 virtual ~ITextData() = default;
18
22 virtual const FString& GetSourceString() const = 0;
23
28 virtual const FString& GetDisplayString() const = 0;
29
34
38 virtual uint16 GetGlobalHistoryRevision() const = 0;
39
43 virtual uint16 GetLocalHistoryRevision() const = 0;
44
48 virtual const FTextHistory& GetTextHistory() const = 0;
49
54};
uint16_t uint16
Definition binka_ue_file_header.h:7
Definition TextHistory.h:142
Definition RefCounting.h:196
Definition ITextData.h:15
virtual const FTextHistory & GetTextHistory() const =0
virtual uint16 GetLocalHistoryRevision() const =0
virtual const FString & GetSourceString() const =0
virtual ~ITextData()=default
virtual uint16 GetGlobalHistoryRevision() const =0
virtual FTextHistory & GetMutableTextHistory()=0
virtual FTextConstDisplayStringPtr GetLocalizedString() const =0
virtual const FString & GetDisplayString() const =0