UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ITextLayoutMarshaller.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "CoreMinimal.h"
5
6class FTextLayout;
7
12{
13public:
14
16
20 virtual void SetText(const FString& SourceString, FTextLayout& TargetTextLayout) = 0;
21
25 virtual void GetText(FString& TargetString, const FTextLayout& SourceTextLayout) = 0;
26
31 virtual bool RequiresLiveUpdate() const = 0;
32
36 virtual void MakeDirty() = 0;
37
41 virtual void ClearDirty() = 0;
42
47 virtual bool IsDirty() const = 0;
48
49};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition TextLayout.h:213
Definition ITextLayoutMarshaller.h:12
virtual bool IsDirty() const =0
virtual ~ITextLayoutMarshaller()
Definition ITextLayoutMarshaller.h:15
virtual void MakeDirty()=0
virtual void ClearDirty()=0
virtual bool RequiresLiveUpdate() const =0
virtual void SetText(const FString &SourceString, FTextLayout &TargetTextLayout)=0
virtual void GetText(FString &TargetString, const FTextLayout &SourceTextLayout)=0