![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <ITextLayoutMarshaller.h>
Inheritance diagram for ITextLayoutMarshaller:Public Member Functions | |
| virtual | ~ITextLayoutMarshaller () |
| virtual void | SetText (const FString &SourceString, FTextLayout &TargetTextLayout)=0 |
| virtual void | GetText (FString &TargetString, const FTextLayout &SourceTextLayout)=0 |
| virtual bool | RequiresLiveUpdate () const =0 |
| virtual void | MakeDirty ()=0 |
| virtual void | ClearDirty ()=0 |
| virtual bool | IsDirty () const =0 |
Interface used to get/set the raw text to/from a text layout
|
inlinevirtual |
Mark this text layout as clean once it's been updated
Implemented in FBaseTextLayoutMarshaller.
|
pure virtual |
Populate the string from the text layout
Implemented in FPlainTextLayoutMarshaller.
Is this text layout dirty? (eg, because some settings have changed) If so, you should call SetText on it to update the text layout
Implemented in FBaseTextLayoutMarshaller.
Mark this text layout as dirty (eg, because some settings have changed), so that it will cause SetText to be called on the next Tick
Implemented in FBaseTextLayoutMarshaller.
Return true if the marshaller requires the text be updated "live" (eg, because it inserts formatting directly into the source text) Returning true will cause SetText to be called every time the source text is changed, which is costly, but required for things like syntax highlighting
Implemented in FBaseTextLayoutMarshaller.
|
pure virtual |
Populate the text layout from the string
Implemented in FPlainTextLayoutMarshaller.