UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPlainTextLayoutMarshaller Class Reference

#include <PlainTextLayoutMarshaller.h>

+ Inheritance diagram for FPlainTextLayoutMarshaller:

Public Member Functions

virtual SLATE_API ~FPlainTextLayoutMarshaller ()
 
SLATE_API void SetIsPassword (const TAttribute< bool > &InIsPassword)
 
virtual SLATE_API void SetText (const FString &SourceString, FTextLayout &TargetTextLayout) override
 
virtual SLATE_API void GetText (FString &TargetString, const FTextLayout &SourceTextLayout) override
 
- Public Member Functions inherited from FBaseTextLayoutMarshaller
virtual bool RequiresLiveUpdate () const override
 
virtual void MakeDirty () override
 
virtual void ClearDirty () override
 
virtual bool IsDirty () const override
 
- Public Member Functions inherited from ITextLayoutMarshaller
virtual ~ITextLayoutMarshaller ()
 

Static Public Member Functions

static SLATE_API TSharedRef< FPlainTextLayoutMarshallerCreate ()
 

Protected Member Functions

SLATE_API FPlainTextLayoutMarshaller ()
 
- Protected Member Functions inherited from FBaseTextLayoutMarshaller
 FBaseTextLayoutMarshaller ()
 
virtual ~FBaseTextLayoutMarshaller ()
 

Protected Attributes

TAttribute< boolbIsPassword
 

Detailed Description

Get/set the raw text to/from a text layout as plain text

Constructor & Destructor Documentation

◆ ~FPlainTextLayoutMarshaller()

FPlainTextLayoutMarshaller::~FPlainTextLayoutMarshaller ( )
virtual

◆ FPlainTextLayoutMarshaller()

FPlainTextLayoutMarshaller::FPlainTextLayoutMarshaller ( )
protected

Member Function Documentation

◆ Create()

TSharedRef< FPlainTextLayoutMarshaller > FPlainTextLayoutMarshaller::Create ( )
static

◆ GetText()

void FPlainTextLayoutMarshaller::GetText ( FString &  TargetString,
const FTextLayout SourceTextLayout 
)
overridevirtual

Populate the string from the text layout

Implements ITextLayoutMarshaller.

◆ SetIsPassword()

void FPlainTextLayoutMarshaller::SetIsPassword ( const TAttribute< bool > &  InIsPassword)

◆ SetText()

void FPlainTextLayoutMarshaller::SetText ( const FString &  SourceString,
FTextLayout TargetTextLayout 
)
overridevirtual

Populate the text layout from the string

Implements ITextLayoutMarshaller.

Member Data Documentation

◆ bIsPassword

TAttribute<bool> FPlainTextLayoutMarshaller::bIsPassword
protected

This this marshaller displaying a password?


The documentation for this class was generated from the following files: