![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <PlainTextLayoutMarshaller.h>
Inheritance diagram for FPlainTextLayoutMarshaller:Public Member Functions | |
| virtual SLATE_API | ~FPlainTextLayoutMarshaller () |
| SLATE_API void | SetIsPassword (const TAttribute< bool > &InIsPassword) |
| virtual SLATE_API void | SetText (const FString &SourceString, FTextLayout &TargetTextLayout) override |
| virtual SLATE_API void | GetText (FString &TargetString, const FTextLayout &SourceTextLayout) override |
Public Member Functions inherited from FBaseTextLayoutMarshaller | |
| virtual bool | RequiresLiveUpdate () const override |
| virtual void | MakeDirty () override |
| virtual void | ClearDirty () override |
| virtual bool | IsDirty () const override |
Public Member Functions inherited from ITextLayoutMarshaller | |
| virtual | ~ITextLayoutMarshaller () |
Static Public Member Functions | |
| static SLATE_API TSharedRef< FPlainTextLayoutMarshaller > | Create () |
Protected Member Functions | |
| SLATE_API | FPlainTextLayoutMarshaller () |
Protected Member Functions inherited from FBaseTextLayoutMarshaller | |
| FBaseTextLayoutMarshaller () | |
| virtual | ~FBaseTextLayoutMarshaller () |
Protected Attributes | |
| TAttribute< bool > | bIsPassword |
Get/set the raw text to/from a text layout as plain text
|
virtual |
|
protected |
|
static |
|
overridevirtual |
Populate the string from the text layout
Implements ITextLayoutMarshaller.
| void FPlainTextLayoutMarshaller::SetIsPassword | ( | const TAttribute< bool > & | InIsPassword | ) |
|
overridevirtual |
Populate the text layout from the string
Implements ITextLayoutMarshaller.
|
protected |
This this marshaller displaying a password?