UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PlainTextLayoutMarshaller.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "CoreMinimal.h"
5#include "Misc/Attribute.h"
7
8class FTextLayout;
9
14{
15public:
16
18
20
22
23 // ITextLayoutMarshaller
24 SLATE_API virtual void SetText(const FString& SourceString, FTextLayout& TargetTextLayout) override;
25 SLATE_API virtual void GetText(FString& TargetString, const FTextLayout& SourceTextLayout) override;
26
27protected:
28
30
33
34};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition BaseTextLayoutMarshaller.h:11
Definition PlainTextLayoutMarshaller.h:14
SLATE_API FPlainTextLayoutMarshaller()
Definition PlainTextLayoutMarshaller.cpp:88
SLATE_API void SetIsPassword(const TAttribute< bool > &InIsPassword)
Definition PlainTextLayoutMarshaller.cpp:21
virtual SLATE_API ~FPlainTextLayoutMarshaller()
Definition PlainTextLayoutMarshaller.cpp:17
virtual SLATE_API void SetText(const FString &SourceString, FTextLayout &TargetTextLayout) override
Definition PlainTextLayoutMarshaller.cpp:26
virtual SLATE_API void GetText(FString &TargetString, const FTextLayout &SourceTextLayout) override
Definition PlainTextLayoutMarshaller.cpp:83
TAttribute< bool > bIsPassword
Definition PlainTextLayoutMarshaller.h:32
static SLATE_API TSharedRef< FPlainTextLayoutMarshaller > Create()
Definition PlainTextLayoutMarshaller.cpp:12
Definition TextLayout.h:213
Definition Attribute.h:17
Definition SharedPointer.h:153