UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ITimeManagementModule.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
9
10#define TIMEMANAGEMENT_MODULE_NAME TEXT("TimeManagement")
11
13
15
17{
18public:
19
24 static inline ITimeManagementModule& Get()
25 {
26 return FModuleManager::LoadModuleChecked<ITimeManagementModule>(TIMEMANAGEMENT_MODULE_NAME);
27 }
28
33 static inline bool IsAvailable()
34 {
36 }
37
40
43
45 virtual TSharedRef<SFrameRatePicker> CreateFrameRatePicker(SFrameRatePicker::FArguments Arguments) = 0;
46};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define TIMEMANAGEMENT_MODULE_NAME
Definition ITimeManagementModule.h:10
#define DECLARE_LOG_CATEGORY_EXTERN(CategoryName, DefaultVerbosity, CompileTimeVerbosity)
Definition LogMacros.h:361
CORE_API bool IsModuleLoaded(const FName InModuleName) const
Definition ModuleManager.cpp:347
static CORE_API FModuleManager & Get()
Definition ModuleManager.cpp:199
Definition TimedDataInputCollection.h:15
Definition ModuleInterface.h:14
Definition ITimeManagementModule.h:17
virtual FTimedDataInputCollection & GetTimedDataInputCollection()=0
virtual TArrayView< const struct FCommonFrameRateInfo > GetAllCommonFrameRates()=0
virtual TSharedRef< SFrameRatePicker > CreateFrameRatePicker(SFrameRatePicker::FArguments Arguments)=0
static bool IsAvailable()
Definition ITimeManagementModule.h:33
static ITimeManagementModule & Get()
Definition ITimeManagementModule.h:24
Definition ArrayView.h:139
Definition SharedPointer.h:153