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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ITimeManagementModule.h>
Inheritance diagram for ITimeManagementModule:Public Member Functions | |
| virtual FTimedDataInputCollection & | GetTimedDataInputCollection ()=0 |
| virtual TArrayView< const struct FCommonFrameRateInfo > | GetAllCommonFrameRates ()=0 |
| virtual TSharedRef< SFrameRatePicker > | CreateFrameRatePicker (SFrameRatePicker::FArguments Arguments)=0 |
Public Member Functions inherited from IModuleInterface | |
| virtual | ~IModuleInterface () |
| virtual void | StartupModule () |
| virtual void | PreUnloadCallback () |
| virtual void | PostLoadCallback () |
| virtual void | ShutdownModule () |
| virtual bool | SupportsDynamicReloading () |
| virtual bool | SupportsAutomaticShutdown () |
| virtual bool | IsGameModule () const |
Static Public Member Functions | |
| static ITimeManagementModule & | Get () |
| static bool | IsAvailable () |
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pure virtual |
Returns a widget allowing for the user to pick a specific frame rate
Implemented in FTimeManagementModule.
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inlinestatic |
Singleton-like access to ITimeManagementModule
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pure virtual |
Returns all stored common frame rates
Implemented in FTimeManagementModule.
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pure virtual |
Get the collection of the ITimedDataInput and ITimedDataInputGroups.
Implemented in FTimeManagementModule.
Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.