UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FTimeManagementModule Class Reference
+ Inheritance diagram for FTimeManagementModule:

Public Member Functions

virtual FTimedDataInputCollectionGetTimedDataInputCollection ()
 
virtual TArrayView< const struct FCommonFrameRateInfoGetAllCommonFrameRates ()
 
virtual TSharedRef< SFrameRatePickerCreateFrameRatePicker (SFrameRatePicker::FArguments Arguments) override
 
- Public Member Functions inherited from IModuleInterface
virtual ~IModuleInterface ()
 
virtual void StartupModule ()
 
virtual void PreUnloadCallback ()
 
virtual void PostLoadCallback ()
 
virtual void ShutdownModule ()
 
virtual bool SupportsDynamicReloading ()
 
virtual bool SupportsAutomaticShutdown ()
 
virtual bool IsGameModule () const
 

Additional Inherited Members

- Static Public Member Functions inherited from ITimeManagementModule
static ITimeManagementModuleGet ()
 
static bool IsAvailable ()
 

Member Function Documentation

◆ CreateFrameRatePicker()

virtual TSharedRef< SFrameRatePicker > FTimeManagementModule::CreateFrameRatePicker ( SFrameRatePicker::FArguments  Arguments)
inlineoverridevirtual

Returns a widget allowing for the user to pick a specific frame rate

Implements ITimeManagementModule.

◆ GetAllCommonFrameRates()

virtual TArrayView< const struct FCommonFrameRateInfo > FTimeManagementModule::GetAllCommonFrameRates ( )
inlinevirtual

Returns all stored common frame rates

Implements ITimeManagementModule.

◆ GetTimedDataInputCollection()

virtual FTimedDataInputCollection & FTimeManagementModule::GetTimedDataInputCollection ( )
inlinevirtual

Get the collection of the ITimedDataInput and ITimedDataInputGroups.

Implements ITimeManagementModule.


The documentation for this class was generated from the following file: