9#include "IWorldPartitionObjectResolver.generated.h"
18 UE_DEPRECATED(5.4,
"Please use FTopLevelAssetPath for the asset path directly")
25 bool IsValid()
const {
return !ContainerID.IsMainContainer(); }
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UINTERFACE(...)
Definition ObjectMacros.h:780
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition IWorldPartitionObjectResolver.h:45
virtual const FWorldPartitionResolveData & GetWorldPartitionResolveData() const =0
Definition Interface.h:19
Definition IWorldPartitionObjectResolver.h:39
Definition WorldPartitionActorContainerID.h:44
Definition SoftObjectPath.h:56
Definition TopLevelAssetPath.h:38
Definition IWorldPartitionObjectResolver.h:13
bool IsValid() const
Definition IWorldPartitionObjectResolver.h:25
FWorldPartitionResolveData(const FActorContainerID &InContainerID, const FTopLevelAssetPath &InSourceWorldAssetPath)
Definition IWorldPartitionObjectResolver.h:22