UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IWorldPartitionObjectResolver.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "UObject/Interface.h"
9#include "IWorldPartitionObjectResolver.generated.h"
10
11USTRUCT()
13{
15
17
18 UE_DEPRECATED(5.4, "Please use FTopLevelAssetPath for the asset path directly")
21
24
25 bool IsValid() const { return !ContainerID.IsMainContainer(); }
26
27 ENGINE_API bool ResolveObject(UWorld* InWorld, const FSoftObjectPath& InObjectPath, UObject*& OutObject) const;
28
29 UPROPERTY()
30 FActorContainerID ContainerID;
31
32 UPROPERTY()
33 FTopLevelAssetPath SourceWorldAssetPath;
34};
35
36UINTERFACE(MinimalAPI)
43
45{
46public:
48
49#if WITH_EDITOR
51#endif
53};
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UINTERFACE(...)
Definition ObjectMacros.h:780
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition IWorldPartitionObjectResolver.h:45
virtual const FWorldPartitionResolveData & GetWorldPartitionResolveData() const =0
Definition Interface.h:19
Definition Object.h:95
Definition IWorldPartitionObjectResolver.h:39
Definition World.h:918
Definition WorldPartitionActorContainerID.h:44
Definition SoftObjectPath.h:56
Definition TopLevelAssetPath.h:38
Definition IWorldPartitionObjectResolver.h:13
bool IsValid() const
Definition IWorldPartitionObjectResolver.h:25
FWorldPartitionResolveData(const FActorContainerID &InContainerID, const FTopLevelAssetPath &InSourceWorldAssetPath)
Definition IWorldPartitionObjectResolver.h:22