#include <IWorldPartitionObjectResolver.h>
◆ FWorldPartitionResolveData() [1/3]
| FWorldPartitionResolveData::FWorldPartitionResolveData |
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◆ FWorldPartitionResolveData() [2/3]
| FWorldPartitionResolveData::FWorldPartitionResolveData |
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const FActorContainerID & |
InContainerID, |
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const FString & |
InSourceWorldAssetPath |
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◆ FWorldPartitionResolveData() [3/3]
◆ IsValid()
| bool FWorldPartitionResolveData::IsValid |
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const |
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◆ ResolveObject()
◆ ContainerID
◆ SourceWorldAssetPath
The documentation for this struct was generated from the following files: