UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FWorldPartitionResolveData Struct Reference

#include <IWorldPartitionObjectResolver.h>

Public Member Functions

 FWorldPartitionResolveData ()
 
 FWorldPartitionResolveData (const FActorContainerID &InContainerID, const FString &InSourceWorldAssetPath)
 
 FWorldPartitionResolveData (const FActorContainerID &InContainerID, const FTopLevelAssetPath &InSourceWorldAssetPath)
 
bool IsValid () const
 
ENGINE_API bool ResolveObject (UWorld *InWorld, const FSoftObjectPath &InObjectPath, UObject *&OutObject) const
 

Public Attributes

FActorContainerID ContainerID
 
FTopLevelAssetPath SourceWorldAssetPath
 

Constructor & Destructor Documentation

◆ FWorldPartitionResolveData() [1/3]

FWorldPartitionResolveData::FWorldPartitionResolveData ( )
inline

◆ FWorldPartitionResolveData() [2/3]

FWorldPartitionResolveData::FWorldPartitionResolveData ( const FActorContainerID InContainerID,
const FString &  InSourceWorldAssetPath 
)
inline

◆ FWorldPartitionResolveData() [3/3]

FWorldPartitionResolveData::FWorldPartitionResolveData ( const FActorContainerID InContainerID,
const FTopLevelAssetPath InSourceWorldAssetPath 
)
inline

Member Function Documentation

◆ IsValid()

bool FWorldPartitionResolveData::IsValid ( ) const
inline

◆ ResolveObject()

bool FWorldPartitionResolveData::ResolveObject ( UWorld InWorld,
const FSoftObjectPath InObjectPath,
UObject *&  OutObject 
) const

Member Data Documentation

◆ ContainerID

FActorContainerID FWorldPartitionResolveData::ContainerID

◆ SourceWorldAssetPath

FTopLevelAssetPath FWorldPartitionResolveData::SourceWorldAssetPath

The documentation for this struct was generated from the following files: