UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ImmediatePhysicsCore_Chaos.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
7
8#include "Chaos/Core.h"
11
12namespace Chaos
13{
14 class FImplicitObject;
15 class FBasicBroadPhase;
16 class FBasicCollisionDetector;
17 class FKinematicTarget;
18 class FPBDJointConstraintHandle;
19 class FPBDJointConstraints;
20 struct FPBDJointCombinedConstraints;
21 class FPerShapeData;
22 template<class T> class TArrayCollectionArray;
23 struct FKinematicGeometryParticleParameters;
24 template<typename T> class TPBDConstraintIslandRule;
26 class FPBDRigidsSOAs;
27 template<typename T> class TSimpleConstraintRule;
28
29}
30
32{
35 //const int Dimensions = 3;
36
39
41}
42
43struct FBodyInstance;
45
46// Used to define out code that still has to be implemented to match PhysX
47#define IMMEDIATEPHYSICS_CHAOS_TODO 0
Definition PBDRigidsSOAs.h:269
Definition ImmediatePhysicsCore_Chaos.h:24
Definition ImmediatePhysicsCore_Chaos.h:27
Definition SkeletalMeshComponent.h:307
FRealDouble FReal
Definition Real.h:22
float FRealSingle
Definition Real.h:14
Definition ImmediatePhysicsActorHandle_Chaos.cpp:11
Chaos::FRealSingle FRealSingle
Definition ImmediatePhysicsCore_Chaos.h:34
Chaos::FReal FReal
Definition ImmediatePhysicsCore_Chaos.h:33
EForceType
Definition ImmediatePhysicsCore.h:24
EActorType
Definition ImmediatePhysicsCore.h:17
Definition ParticleHandle.h:67
Definition BodyInstance.h:320
Definition ConstraintInstance.h:255
Definition PhysSubstepTasks.h:18