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| template<typename T , int d> |
| using | Chaos::TGeometryParticleHandle = TGeometryParticleHandleImp< T, d, true > |
| |
| using | Chaos::FGeometryParticleHandle = TGeometryParticleHandle< FReal, 3 > |
| |
| template<typename T , int d> |
| using | Chaos::TTransientGeometryParticleHandle = TGeometryParticleHandleImp< T, d, false > |
| |
| using | Chaos::FTransientGeometryParticleHandle = TTransientGeometryParticleHandle< FReal, 3 > |
| |
| template<typename T , int d> |
| using | Chaos::TKinematicGeometryParticleHandle = TKinematicGeometryParticleHandleImp< T, d, true > |
| |
| using | Chaos::FKinematicGeometryParticleHandle = TKinematicGeometryParticleHandle< FReal, 3 > |
| |
| template<typename T , int d> |
| using | Chaos::TTransientKinematicGeometryParticleHandle = TKinematicGeometryParticleHandleImp< T, d, false > |
| |
| using | Chaos::FTransientKinematicGeometryParticleHandle = TTransientKinematicGeometryParticleHandle< FReal, 3 > |
| |
| template<typename T , int d> |
| using | Chaos::TPBDRigidParticleHandle = TPBDRigidParticleHandleImp< T, d, true > |
| |
| using | Chaos::FPBDRigidParticleHandle = TPBDRigidParticleHandle< FReal, 3 > |
| |
| template<typename T , int d> |
| using | Chaos::TTransientPBDRigidParticleHandle = TPBDRigidParticleHandleImp< T, d, false > |
| |
| using | Chaos::FTransientPBDRigidParticleHandle = TTransientPBDRigidParticleHandle< FReal, 3 > |
| |
| template<typename T , int d> |
| using | Chaos::TPBDRigidClusteredParticleHandle = TPBDRigidClusteredParticleHandleImp< T, d, true > |
| |
| using | Chaos::FPBDRigidClusteredParticleHandle = TPBDRigidClusteredParticleHandle< FReal, 3 > |
| |
| template<typename T , int d> |
| using | Chaos::TTransientPBDRigidClusteredParticleHandle = TPBDRigidClusteredParticleHandleImp< T, d, false > |
| |
| using | Chaos::FTransientPBDRigidClusteredParticleHandle = TTransientPBDRigidClusteredParticleHandle< FReal, 3 > |
| |
| template<typename T , int d> |
| using | Chaos::TPBDGeometryCollectionParticleHandle = TPBDGeometryCollectionParticleHandleImp< T, d, true > |
| |
| using | Chaos::FPBDGeometryCollectionParticleHandle = TPBDGeometryCollectionParticleHandle< FReal, 3 > |
| |
| template<typename T , int d> |
| using | Chaos::TTransientPBDGeometryCollectionParticleHandle = TPBDGeometryCollectionParticleHandleImp< T, d, false > |
| |
| using | Chaos::FGeometryParticle = TGeometryParticle< FReal, 3 > |
| |
| using | Chaos::FKinematicGeometryParticle = TKinematicGeometryParticle< FReal, 3 > |
| |
| using | Chaos::FPBDRigidParticle = TPBDRigidParticle< FReal, 3 > |
| |
| template<EThreadContext Id> |
| using | Chaos::TThreadParticle = std::conditional_t< Id==EThreadContext::External, FGeometryParticle, FGeometryParticleHandle > |
| |
| template<EThreadContext Id> |
| using | Chaos::TThreadKinematicParticle = std::conditional_t< Id==EThreadContext::External, FKinematicGeometryParticle, FKinematicGeometryParticleHandle > |
| |
| template<EThreadContext Id> |
| using | Chaos::TThreadRigidParticle = std::conditional_t< Id==EThreadContext::External, FPBDRigidParticle, FPBDRigidParticleHandle > |
| |