13#include "Info.generated.h"
19UCLASS(
abstract,
hidecategories=(
Input, Movement,
Collision,
Rendering,
HLOD,
WorldPartition, DataLayers,
Transformation),
showcategories=(
"Input|MouseInput",
"Input|TouchInput"), MinimalAPI, NotBlueprintable)
36#if WITH_EDITORONLY_DATA
52#if WITH_EDITORONLY_DATA
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
virtual ENGINE_API void PostLoad() override
Definition Actor.cpp:1103
virtual bool IsLevelBoundsRelevant() const
Definition Actor.h:2558
Definition UObjectGlobals.h:1292
Definition WorldPartition.cpp:74
Definition ObjectPtr.h:488