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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Containers/Map.h"#include "Containers/UnrealString.h"#include "CoreTypes.h"#include "HAL/CriticalSection.h"#include "HAL/PreprocessorHelpers.h"#include "Misc/Build.h"#include "UObject/NameTypes.h"Go to the source code of this file.
Classes | |
| class | FInstanceCountingObject |
| struct | FInstanceCountingObject::FGlobalVars |
Macros | |
| #define | COUNT_INSTANCES(TypeName) struct FCount##TypeName : FInstanceCountingObject { FCount##TypeName() : FInstanceCountingObject(TEXT(PREPROCESSOR_TO_STRING(TypeName))) {} }; FCount##TypeName TypeName##Count; |
| #define | COUNT_INSTANCES_AND_LOG(TypeName) struct FCount##TypeName : FInstanceCountingObject { FCount##TypeName() : FInstanceCountingObject(TEXT(PREPROCESSOR_TO_STRING(TypeName)), true) {} }; FCount##TypeName TypeName##Count; |
| #define COUNT_INSTANCES | ( | TypeName | ) | struct FCount##TypeName : FInstanceCountingObject { FCount##TypeName() : FInstanceCountingObject(TEXT(PREPROCESSOR_TO_STRING(TypeName))) {} }; FCount##TypeName TypeName##Count; |
Add to class body of TypeName to track counts of "TypeName". Counts can be accessed via code or console
| #define COUNT_INSTANCES_AND_LOG | ( | TypeName | ) | struct FCount##TypeName : FInstanceCountingObject { FCount##TypeName() : FInstanceCountingObject(TEXT(PREPROCESSOR_TO_STRING(TypeName)), true) {} }; FCount##TypeName TypeName##Count; |
Identical to COUNT_INSTANCES, but construction/destruction will be written to the log along with the address of this object (us, not the instance that contains us)