UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
InteractiveGizmo.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "InputBehaviorSet.h"
9#include "UObject/Object.h"
11#include "UObject/ObjectPtr.h"
13
14#include "InteractiveGizmo.generated.h"
15
16class FCanvas;
18class UInputBehavior;
20
27UCLASS(Transient, MinimalAPI)
29{
31
32public:
34
38 INTERACTIVETOOLSFRAMEWORK_API virtual void Setup();
39
44
50
57
62 INTERACTIVETOOLSFRAMEWORK_API virtual void Tick(float DeltaTime);
63
64
65
69 INTERACTIVETOOLSFRAMEWORK_API virtual UInteractiveGizmoManager* GetGizmoManager() const;
70
71
72
73 //
74 // Input Behaviors support
75 //
76
81 INTERACTIVETOOLSFRAMEWORK_API virtual void AddInputBehavior(UInputBehavior* Behavior);
82
86 INTERACTIVETOOLSFRAMEWORK_API virtual const UInputBehaviorSet* GetInputBehaviors() const;
87
88
89
90protected:
91
93 UPROPERTY()
95};
96
97
98
103UENUM()
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define ENUM_CLASS_FLAGS(Enum)
Definition EnumClassFlags.h:6
ETransformGizmoSubElements
Definition InteractiveGizmo.h:105
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
#define UENUM(...)
Definition ObjectMacros.h:749
Definition CanvasTypes.h:211
Definition InputBehaviorSet.h:177
Definition ToolContextInterfaces.h:427
Definition InputBehaviorSet.h:59
Definition InputBehavior.h:249
Definition InteractiveGizmoManager.h:40
virtual INTERACTIVETOOLSFRAMEWORK_API void DrawHUD(FCanvas *Canvas, IToolsContextRenderAPI *RenderAPI)
Definition InteractiveGizmoManager.cpp:237
Definition InteractiveGizmo.h:29
Definition Object.h:95
Definition ObjectPtr.h:488