UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
InternationalizationUtilities.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreTypes.h"
7
9
11{
13 FString SanitizeCultureCode(const FString& InCultureCode);
14
16 FString SanitizeTimezoneCode(const FString& InTimezoneCode);
17
19 FString SanitizeCurrencyCode(const FString& InCurrencyCode);
20
23 {
24 return (InChar >= TEXT('A') && InChar <= TEXT('Z')) || (InChar >= TEXT('a') && InChar <= TEXT('z'));
25 };
26
28 FString GetCanonicalCultureName(const FString& Name, const FString& FallbackCulture, FInternationalization& I18N);
29}
#define TEXT(x)
Definition Platform.h:1272
FPlatformTypes::TCHAR TCHAR
Either ANSICHAR or WIDECHAR, depending on whether the platform supports wide characters or the requir...
Definition Platform.h:1135
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition Internationalization.h:24
Definition InternationalizationUtilities.cpp:9
FString SanitizeTimezoneCode(const FString &InTimezoneCode)
Definition InternationalizationUtilities.cpp:33
FString SanitizeCultureCode(const FString &InCultureCode)
Definition InternationalizationUtilities.cpp:10
FString SanitizeCurrencyCode(const FString &InCurrencyCode)
Definition InternationalizationUtilities.cpp:65
FString GetCanonicalCultureName(const FString &Name, const FString &FallbackCulture, FInternationalization &I18N)
Definition InternationalizationUtilities.cpp:89
bool IsValidCurencyCodeCharacter(const TCHAR InChar)
Definition InternationalizationUtilities.h:22