UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
InternationalizationUtilities Namespace Reference

Functions

FString SanitizeCultureCode (const FString &InCultureCode)
 
FString SanitizeTimezoneCode (const FString &InTimezoneCode)
 
FString SanitizeCurrencyCode (const FString &InCurrencyCode)
 
FString GetCanonicalCultureName (const FString &Name, const FString &FallbackCulture, FInternationalization &I18N)
 
bool IsValidCurencyCodeCharacter (const TCHAR InChar)
 

Function Documentation

◆ GetCanonicalCultureName()

FString InternationalizationUtilities::GetCanonicalCultureName ( const FString &  Name,
const FString &  FallbackCulture,
FInternationalization I18N 
)

Get the canonical version of the given culture code (will also sanitize it)

◆ IsValidCurencyCodeCharacter()

bool InternationalizationUtilities::IsValidCurencyCodeCharacter ( const TCHAR  InChar)
inline

Is the given character valid as part of currency code?

◆ SanitizeCultureCode()

FString InternationalizationUtilities::SanitizeCultureCode ( const FString &  InCultureCode)

Sanitize the given culture code so that it is safe to use

◆ SanitizeCurrencyCode()

FString InternationalizationUtilities::SanitizeCurrencyCode ( const FString &  InCurrencyCode)

Sanitize the given currency code so that it is safe to use

◆ SanitizeTimezoneCode()

FString InternationalizationUtilities::SanitizeTimezoneCode ( const FString &  InTimezoneCode)

Sanitize the given timezone code so that it is safe to use