UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
InterpolatedMultiTapDelay.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "AlignedBuffer.h"
7
8namespace Audio
9{
16 {
17 public:
19
21
23
24 // Read and interpolate a variable number of samples back in the delay line
25 // return a fixed-point representation of fraction of the last sample, which should be passed as StartSampleFraction on successive reads for that tap.
29
30 private:
31 int32 WriteIndex = 0;
32
33 FAlignedFloatBuffer DelayLine;
34 FAlignedFloatBuffer WrapBuffer;
35 FVectorLinearResampler Resampler;
36 };
37}
38
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
void Init()
Definition LockFreeList.h:4
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition InterpolatedMultiTapDelay.h:16
SIGNALPROCESSING_API void Reset()
Definition InterpolatedMultiTapDelay.cpp:116
SIGNALPROCESSING_API void Advance(TArrayView< const float > InBuffer)
Definition InterpolatedMultiTapDelay.cpp:21
SIGNALPROCESSING_API bool IsInitialized() const
Definition InterpolatedMultiTapDelay.cpp:123
Definition ArrayView.h:139
NO_LOGGING.
Definition AudioMixerPlatformAndroid.cpp:53
Definition VectorLinearResampler.h:93