UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IsTString.h File Reference

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Classes

struct  TIsTString< T >
 

Variables

template<typename T >
constexpr bool TIsTString_V = false
 
template<>
constexpr bool TIsTString_V< FAnsiString > = true
 
template<>
constexpr bool TIsTString_V< FUtf8String > = true
 
template<>
constexpr bool TIsTString_V< FWideString > = true
 
template<typename T >
constexpr bool TIsTString_V< const T > = TIsTString_V<T>
 
template<typename T >
constexpr bool TIsTString_V< volatile T > = TIsTString_V<T>
 
template<typename T >
constexpr bool TIsTString_V< const volatile T > = TIsTString_V<T>
 

Variable Documentation

◆ TIsTString_V

template<typename T >
constexpr bool TIsTString_V = false
inlineconstexpr

Traits classes and constants which test if a type is a UE string class.

◆ TIsTString_V< const T >

template<typename T >
constexpr bool TIsTString_V< const T > = TIsTString_V<T>
inlineconstexpr

◆ TIsTString_V< const volatile T >

template<typename T >
constexpr bool TIsTString_V< const volatile T > = TIsTString_V<T>
inlineconstexpr

◆ TIsTString_V< FAnsiString >

template<>
constexpr bool TIsTString_V< FAnsiString > = true
inlineconstexpr

◆ TIsTString_V< FUtf8String >

template<>
constexpr bool TIsTString_V< FUtf8String > = true
inlineconstexpr

◆ TIsTString_V< FWideString >

template<>
constexpr bool TIsTString_V< FWideString > = true
inlineconstexpr

◆ TIsTString_V< volatile T >

template<typename T >
constexpr bool TIsTString_V< volatile T > = TIsTString_V<T>
inlineconstexpr