UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
KeyParams.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreMinimal.h
"
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#include "
UObject/ObjectMacros.h
"
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#include "KeyParams.generated.h"
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UENUM
()
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enum
class
EMovieSceneKeyInterpolation
:
uint8
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{
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Auto
UMETA
(DisplayName=
"Auto"
),
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User
UMETA
(DisplayName=
"User"
),
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Break
UMETA
(DisplayName=
"Break"
),
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Linear
UMETA
(DisplayName=
"Linear"
),
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Constant
UMETA
(DisplayName=
"Constant"
),
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SmartAuto
UMETA
(DisplayName =
"Smart Auto"
),
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};
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enum class
ESequencerKeyMode
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{
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AutoKey
,
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ManualKey
,
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ManualKeyForced
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};
EForEachResult::Break
@ Break
EEasingFuncType::Linear
@ Linear
CoreMinimal.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
EDatasmithCurveInterpMode::Constant
@ Constant
EAccessibleBehavior::Auto
@ Auto
ESequencerKeyMode
ESequencerKeyMode
Definition
KeyParams.h:34
ESequencerKeyMode::ManualKey
@ ManualKey
ESequencerKeyMode::AutoKey
@ AutoKey
ESequencerKeyMode::ManualKeyForced
@ ManualKeyForced
EMovieSceneKeyInterpolation
EMovieSceneKeyInterpolation
Definition
KeyParams.h:12
EMovieSceneKeyInterpolation::UMETA
@ UMETA
ObjectMacros.h
UENUM
#define UENUM(...)
Definition
ObjectMacros.h:749
ReadyMask::User
@ User
uint8
uint8_t uint8
Definition
binka_ue_file_header.h:8
Engine
Source
Runtime
MovieScene
Public
KeyParams.h
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