UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
KeyParams.h File Reference
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "KeyParams.generated.h"

Go to the source code of this file.

Enumerations

enum class  EMovieSceneKeyInterpolation : uint8 {
  UMETA =(DisplayName="Auto") , UMETA =(DisplayName="User") , UMETA =(DisplayName="Break") , UMETA =(DisplayName="Linear") ,
  UMETA =(DisplayName="Constant") , UMETA =(DisplayName = "Smart Auto")
}
 
enum class  ESequencerKeyMode { AutoKey , ManualKey , ManualKeyForced }
 

Enumeration Type Documentation

◆ EMovieSceneKeyInterpolation

Enumerator
UMETA 

Auto.

UMETA 

User.

UMETA 

Break.

UMETA 

Linear.

UMETA 

Constant.

UMETA 

Smart Auto.

◆ ESequencerKeyMode

enum class ESequencerKeyMode
strong

Defines different modes for adding keyframes in sequencer.

Enumerator
AutoKey 

Keyframes are being generated automatically by the user interacting with object properties or transforms.

ManualKey 

The user has requested to manually add a keyframe. Keys will be added for unchanged and empty components of multi-component tracks depending on current settings.

ManualKeyForced 

The user has requested to manually add a keyframe. Keys will be added for unchanged and empty components of multi-component tracks regardless of the current settings.