UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
KismetAnimationTypes.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "KismetAnimationTypes.generated.h"
8
16USTRUCT(BlueprintType, meta = (DocumentationPolicy = "Strict"))
18{
20
21public:
22
26 , Range(0.f)
27 , Velocities(TArray<float>())
28 , LastIndex(0)
29 {}
30
32 UPROPERTY(EditAnywhere, Category = "FPositionHistory")
34
36 UPROPERTY(EditAnywhere, Category = "FPositionHistory", meta = (UIMin = "0.0", UIMax = "1.0"))
37 float Range;
38
39 TArray<float> Velocities;
40 uint32 LastIndex;
41};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
USkinnedMeshComponent float
Definition SkinnedMeshComponent.h:60
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition Array.h:670
Definition KismetAnimationTypes.h:18
FPositionHistory()
Definition KismetAnimationTypes.h:24