![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <KismetAnimationTypes.h>
Public Member Functions | |
| FPositionHistory () | |
Public Attributes | |
| TArray< FVector > | Positions |
| float | Range |
| TArray< float > | Velocities |
| uint32 | LastIndex |
An easing type defining how to ease float values. The FPositionHistory is a container to record position changes over time. This is used to calculate velocity of a bone, for example. The FPositionArray also tracks the last index used to allow for reuse of entries (instead of appending to the array all the time).
|
inline |
Default constructor
| uint32 FPositionHistory::LastIndex |
| float FPositionHistory::Range |
The range for this particular history