UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPositionHistory Struct Reference

#include <KismetAnimationTypes.h>

Public Member Functions

 FPositionHistory ()
 

Public Attributes

TArray< FVectorPositions
 
float Range
 
TArray< floatVelocities
 
uint32 LastIndex
 

Detailed Description

An easing type defining how to ease float values. The FPositionHistory is a container to record position changes over time. This is used to calculate velocity of a bone, for example. The FPositionArray also tracks the last index used to allow for reuse of entries (instead of appending to the array all the time).

Constructor & Destructor Documentation

◆ FPositionHistory()

FPositionHistory::FPositionHistory ( )
inline

Default constructor

Member Data Documentation

◆ LastIndex

uint32 FPositionHistory::LastIndex

◆ Positions

TArray<FVector> FPositionHistory::Positions

The recorded positions

◆ Range

float FPositionHistory::Range

The range for this particular history

◆ Velocities

TArray<float> FPositionHistory::Velocities

The documentation for this struct was generated from the following file: