UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
KismetMaterialLibrary.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
9#include "KismetMaterialLibrary.generated.h"
10
12
13UENUM(BlueprintType, meta = (Bitflags, UseEnumValuesAsMaskValuesInEditor = "true"))
15{
16 None UMETA(DisplayName = "None"),
17 Transient = 1 << 0 UMETA(DisplayName = "Transient")
18};
20
21UCLASS(MinimalAPI, meta=(ScriptName="MaterialLibrary"))
23{
25
26public:
27
29 UFUNCTION(BlueprintCallable, Category="Rendering|Material", meta=(Keywords="SetFloatParameterValue", WorldContext="WorldContextObject", MaterialParameterCollectionFunction = "true"))
30 static ENGINE_API void SetScalarParameterValue(UObject* WorldContextObject, UMaterialParameterCollection* Collection, FName ParameterName, float ParameterValue);
31
33 UFUNCTION(BlueprintCallable, Category="Rendering|Material", meta=(Keywords="SetColorParameterValue", WorldContext="WorldContextObject", MaterialParameterCollectionFunction = "true"))
34 static ENGINE_API void SetVectorParameterValue(UObject* WorldContextObject, UMaterialParameterCollection* Collection, FName ParameterName, const FLinearColor& ParameterValue);
35
37 UFUNCTION(BlueprintCallable, Category="Rendering|Material", meta=(Keywords="GetFloatParameterValue", WorldContext="WorldContextObject", MaterialParameterCollectionFunction = "true"))
38 static ENGINE_API float GetScalarParameterValue(UObject* WorldContextObject, UMaterialParameterCollection* Collection, FName ParameterName);
39
41 UFUNCTION(BlueprintCallable, Category="Rendering|Material", meta=(Keywords="GetColorParameterValue", WorldContext="WorldContextObject", MaterialParameterCollectionFunction = "true"))
42 static ENGINE_API FLinearColor GetVectorParameterValue(UObject* WorldContextObject, UMaterialParameterCollection* Collection, FName ParameterName);
43
45 UFUNCTION(BlueprintCallable, Category="Rendering|Material", meta=(WorldContext="WorldContextObject", MaterialParameterCollectionFunction = "true"))
46 static ENGINE_API class UMaterialInstanceDynamic* CreateDynamicMaterialInstance(UObject* WorldContextObject, class UMaterialInterface* Parent, FName OptionalName = NAME_None, EMIDCreationFlags CreationFlags = EMIDCreationFlags::None);
47};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define ENUM_CLASS_FLAGS(Enum)
Definition EnumClassFlags.h:6
EMIDCreationFlags
Definition KismetMaterialLibrary.h:15
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
#define UENUM(...)
Definition ObjectMacros.h:749
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition NameTypes.h:617
Definition BlueprintFunctionLibrary.h:16
Definition KismetMaterialLibrary.h:23
Definition MaterialInstanceDynamic.h:15
Definition MaterialInterface.h:296
Definition MaterialParameterCollection.h:79
Definition Object.h:95
Definition Color.h:48