UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LandscapeHLODBuilder.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreMinimal.h
"
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#include "
WorldPartition/HLOD/HLODBuilder.h
"
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#include "LandscapeHLODBuilder.generated.h"
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UCLASS
(
HideDropdown
, MinimalAPI)
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class
ULandscapeHLODBuilder
:
public
UHLODBuilder
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{
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GENERATED_UCLASS_BODY
()
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public
:
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#if WITH_EDITOR
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LANDSCAPE_API
virtual
bool
ComputeHLODHash
(
FHLODHashBuilder
& HashBuilder,
const
UActorComponent
*
InSourceComponent
)
const override
;
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LANDSCAPE_API
virtual
TArray<UActorComponent*>
Build
(
const
FHLODBuildContext
&
InHLODBuildContext
,
const
TArray<UActorComponent*>
&
InSourceComponents
)
const override
;
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#endif
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};
CoreMinimal.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
HLODBuilder.h
GENERATED_UCLASS_BODY
#define GENERATED_UCLASS_BODY(...)
Definition
ObjectMacros.h:768
UCLASS
#define UCLASS(...)
Definition
ObjectMacros.h:776
EAccelerationStructureBuildMode::Build
@ Build
TArray
Definition
Array.h:670
UActorComponent
Definition
ActorComponent.h:152
UHLODBuilder
Definition
HLODBuilder.h:112
ULandscapeHLODBuilder
Definition
LandscapeHLODBuilder.h:12
FHLODBuildContext
Definition
HLODBuilder.h:53
Engine
Source
Runtime
Landscape
Public
LandscapeHLODBuilder.h
Generated by
1.9.8