UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LandscapeUtilsPrivate.h File Reference

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Classes

class  UE::Landscape::Private::T2DIndexer< ValueType, KeyFuncs >
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struct  UE::Landscape::Private::FLandscapeComponent2DIndexerKeyFuncs
 
struct  UE::Landscape::Private::FBlitBuffer2DDesc
 

Namespaces

namespace  UE
 
namespace  UE::Landscape
 
namespace  UE::Landscape::Private
 

Typedefs

using UE::Landscape::Private::FLandscapeComponent2DIndexer = T2DIndexer< ULandscapeComponent *, FLandscapeComponent2DIndexerKeyFuncs >
 

Functions

int32 UE::Landscape::Private::ComputeMaxDeltasOffsetForMip (int32 InMipIndex, int32 InNumRelevantMips)
 
int32 UE::Landscape::Private::ComputeMaxDeltasCountForMip (int32 InMipIndex, int32 InNumRelevantMips)
 
int32 UE::Landscape::Private::ComputeMipToMipMaxDeltasIndex (int32 InSourceMipIndex, int32 InDestinationMipIndex, int32 InNumRelevantMips)
 
int32 UE::Landscape::Private::ComputeMipToMipMaxDeltasCount (int32 InNumRelevantMips)
 
FLandscapeComponent2DIndexer UE::Landscape::Private::CreateLandscapeComponent2DIndexer (const ULandscapeInfo *InInfo)
 
int32 UE::Landscape::Private::BlitHeightChannelsToUint16 (uint16 *DestBuffer, const FBlitBuffer2DDesc &Dest, uint32 *SrcBuffer, const FBlitBuffer2DDesc &Src, FIntRect ClipRect)
 
int32 UE::Landscape::Private::BlitWeightChannelsToUint8 (uint8 *DestBuffer, const FBlitBuffer2DDesc &Dest, uint32 *SrcBuffer, const FBlitBuffer2DDesc &Src, FIntRect ClipRect)