![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "UObject/NameTypes.h"#include "UObject/ObjectVersion.h"#include "Serialization/StructuredArchive.h"Go to the source code of this file.
Namespaces | |
| namespace | LWCSerializerPrivate |
Functions | |
| bool | LWCSerializerPrivate::IsPreLWC (const FArchive &Ar) |
| bool | LWCSerializerPrivate::IsPreLWC (const FStructuredArchive::FSlot &Slot) |
| template<typename FAltType , typename FType , typename FArSlot > | |
| std::enable_if_t< std::is_floating_point_v< typename FType::FReal >, bool > | LWCSerializerPrivate::SerializeFromMismatchedTag (FType &Target, FName StructTag, FArSlot &ArSlot, FName BaseTag, FName ThisTag, FName AltTag) |
| template<typename FAltType , typename FType , typename FArSlot > | |
| std::enable_if_t< std::is_integral_v< typename FType::IntType >, bool > | LWCSerializerPrivate::SerializeFromMismatchedTag (FType &Target, FName StructTag, FArSlot &ArSlot, FName BaseTag, FName ThisTag, FName AltTag) |