35 struct FLateUpdateState
50 FLateUpdateState PipelinedUpdateStatesGame;
51 FLateUpdateState PipelinedUpdateStatesRendering;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition LateUpdateManager.h:14
HEADMOUNTEDDISPLAY_API void Apply_RenderThread(FSceneInterface *Scene, const FTransform &OldRelativeTransform, const FTransform &NewRelativeTransform)
Definition LateUpdateManager.cpp:33
HEADMOUNTEDDISPLAY_API void Setup(const FTransform &ParentToWorld, USceneComponent *Component, bool bSkipLateUpdate)
Definition LateUpdateManager.cpp:16
bool GetSkipLateUpdate_RenderThread() const
Definition LateUpdateManager.h:23
FLateUpdateManager()
Definition LateUpdateManager.h:16
virtual ~FLateUpdateManager()
Definition LateUpdateManager.h:17
Definition PrimitiveSceneInfo.h:266
Definition SceneInterface.h:106
Definition UnrealString.h.inl:34
@ false
Definition radaudio_common.h:23