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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <LateUpdateManager.h>
Public Member Functions | |
| FLateUpdateManager () | |
| virtual | ~FLateUpdateManager () |
| HEADMOUNTEDDISPLAY_API void | Setup (const FTransform &ParentToWorld, USceneComponent *Component, bool bSkipLateUpdate) |
| bool | GetSkipLateUpdate_RenderThread () const |
| HEADMOUNTEDDISPLAY_API void | Apply_RenderThread (FSceneInterface *Scene, const FTransform &OldRelativeTransform, const FTransform &NewRelativeTransform) |
Utility class for applying an offset to a hierarchy of components in the renderer thread.
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inline |
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inlinevirtual |
| void FLateUpdateManager::Apply_RenderThread | ( | FSceneInterface * | Scene, |
| const FTransform & | OldRelativeTransform, | ||
| const FTransform & | NewRelativeTransform | ||
| ) |
Apply the late update delta to the cached components
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inline |
Returns true if the LateUpdateSetup data is stale.
| void FLateUpdateManager::Setup | ( | const FTransform & | ParentToWorld, |
| USceneComponent * | Component, | ||
| bool | bSkipLateUpdate | ||
| ) |
Setup state for applying the render thread late update