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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "Misc/App.h"#include "Misc/OutputDeviceError.h"#include "Misc/FeedbackContext.h"#include "LaunchEngineLoop.h"#include "HAL/ExceptionHandling.h"#include "Mac/MacPlatformCrashContext.h"#include "Apple/LaunchCppToSwift.h"#include <signal.h>#include "Mac/CocoaThread.h"Functions | |
| int32 | GuardedMain (const TCHAR *CmdLine) |
| void | LaunchStaticShutdownAfterError () |
| void | LogCrashCallstack (const FMacCrashContext &Context) |
| void | EngineMinimalCrashHandler (const FGenericCrashContext &GenericContext) |
| void | EngineFullCrashHandler (const FGenericCrashContext &GenericContext) |
| INT32_MAIN_INT32_ARGC_TCHAR_ARGV () | |
| void | KickoffEngine () |
Variables | |
| bool | GIsConsoleExecutable |
| void EngineFullCrashHandler | ( | const FGenericCrashContext & | GenericContext | ) |
Full crash handler that logs the callstack and calls a project-overridable crash handler client
| void EngineMinimalCrashHandler | ( | const FGenericCrashContext & | GenericContext | ) |
Minimal Crash Handler that logs the callstack
| INT32_MAIN_INT32_ARGC_TCHAR_ARGV | ( | ) |
| void KickoffEngine | ( | ) |
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extern |
| void LogCrashCallstack | ( | const FMacCrashContext & | Context | ) |
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extern |