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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "LayoutUV.h"#include "Algo/IntroSort.h"#include "Async/Async.h"#include "DisjointSet.h"#include "OverlappingCorners.h"#include "HAL/PlatformTime.h"#include "Misc/App.h"#include "Misc/SecureHash.h"#include "Modules/ModuleManager.h"Classes | |
| struct | FLayoutUV::FChartFinder |
| struct | FLayoutUV::FChartPacker |
Macros | |
| #define | CHART_JOINING 1 |
| #define | NEW_UVS_ARE_SAME UE_THRESH_POINTS_ARE_SAME |
| #define | LEGACY_UVS_ARE_SAME UE_THRESH_UVS_ARE_SAME |
| #define | UVLAYOUT_THRESH_UVS_ARE_SAME (GetUVEqualityThreshold()) |
Functions | |
| DEFINE_LOG_CATEGORY_STATIC (LogLayoutUV, Log, All) | |
| uint32 | GetTypeHash (const FMD5Hash &Hash) |
| template<int32 Dilate> | |
| void | RasterizeTriangle (FAllocator2D &Shader, const FVector2f Points[3], int32 ScissorWidth, int32 ScissorHeight) |
| #define CHART_JOINING 1 |
| #define LEGACY_UVS_ARE_SAME UE_THRESH_UVS_ARE_SAME |
| #define NEW_UVS_ARE_SAME UE_THRESH_POINTS_ARE_SAME |
| #define UVLAYOUT_THRESH_UVS_ARE_SAME (GetUVEqualityThreshold()) |
| DEFINE_LOG_CATEGORY_STATIC | ( | LogLayoutUV | , |
| Log | , | ||
| All | |||
| ) |