UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LegacyInternationalization.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "CoreTypes.h"
5#include "Containers/Array.h"
8
10
11#if !UE_ENABLE_ICU
12
14{
15public:
17
18 bool Initialize();
19 void Terminate();
20
21 void LoadAllCultureData();
22
23 bool IsCultureRemapped(const FString& Name, FString* OutMappedCulture);
24 bool IsCultureAllowed(const FString& Name);
25
28
32 FCulturePtr GetCulture(const FString& Name);
33
34private:
35 FInternationalization* const I18N;
36};
37
38#endif
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition Internationalization.h:24
Definition LegacyInternationalization.h:14
void HandleLanguageChanged(const FCultureRef InNewLanguage)
Definition LegacyInternationalization.cpp:59
void RefreshCultureDisplayNames(const TArray< FString > &InPrioritizedDisplayCultureNames)
Definition LegacyInternationalization.cpp:51
FCulturePtr GetCulture(const FString &Name)
Definition LegacyInternationalization.cpp:107
void LoadAllCultureData()
Definition LegacyInternationalization.cpp:37
void Terminate()
Definition LegacyInternationalization.cpp:33
void GetCultureNames(TArray< FString > &CultureNames) const
Definition LegacyInternationalization.cpp:63
void RefreshCachedConfigData()
Definition LegacyInternationalization.cpp:55
bool IsCultureRemapped(const FString &Name, FString *OutMappedCulture)
Definition LegacyInternationalization.cpp:41
bool Initialize()
Definition LegacyInternationalization.cpp:17
TArray< FString > GetPrioritizedCultureNames(const FString &Name)
Definition LegacyInternationalization.cpp:73
bool IsCultureAllowed(const FString &Name)
Definition LegacyInternationalization.cpp:46
Definition Array.h:670
Definition SharedPointer.h:153