UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLegacyInternationalization Class Reference

#include <LegacyInternationalization.h>

Public Member Functions

 FLegacyInternationalization (FInternationalization *const I18N)
 
bool Initialize ()
 
void Terminate ()
 
void LoadAllCultureData ()
 
bool IsCultureRemapped (const FString &Name, FString *OutMappedCulture)
 
bool IsCultureAllowed (const FString &Name)
 
void RefreshCultureDisplayNames (const TArray< FString > &InPrioritizedDisplayCultureNames)
 
void RefreshCachedConfigData ()
 
void HandleLanguageChanged (const FCultureRef InNewLanguage)
 
void GetCultureNames (TArray< FString > &CultureNames) const
 
TArray< FString > GetPrioritizedCultureNames (const FString &Name)
 
FCulturePtr GetCulture (const FString &Name)
 

Constructor & Destructor Documentation

◆ FLegacyInternationalization()

FLegacyInternationalization::FLegacyInternationalization ( FInternationalization *const  I18N)

Member Function Documentation

◆ GetCulture()

FCulturePtr FLegacyInternationalization::GetCulture ( const FString &  Name)

◆ GetCultureNames()

void FLegacyInternationalization::GetCultureNames ( TArray< FString > &  CultureNames) const

◆ GetPrioritizedCultureNames()

TArray< FString > FLegacyInternationalization::GetPrioritizedCultureNames ( const FString &  Name)

◆ HandleLanguageChanged()

void FLegacyInternationalization::HandleLanguageChanged ( const FCultureRef  InNewLanguage)

◆ Initialize()

bool FLegacyInternationalization::Initialize ( )

◆ IsCultureAllowed()

bool FLegacyInternationalization::IsCultureAllowed ( const FString &  Name)

◆ IsCultureRemapped()

bool FLegacyInternationalization::IsCultureRemapped ( const FString &  Name,
FString *  OutMappedCulture 
)

◆ LoadAllCultureData()

void FLegacyInternationalization::LoadAllCultureData ( )

◆ RefreshCachedConfigData()

void FLegacyInternationalization::RefreshCachedConfigData ( )

◆ RefreshCultureDisplayNames()

void FLegacyInternationalization::RefreshCultureDisplayNames ( const TArray< FString > &  InPrioritizedDisplayCultureNames)

◆ Terminate()

void FLegacyInternationalization::Terminate ( )

The documentation for this class was generated from the following files: