UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LevelInstanceComponent.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
10
11#include "LevelInstanceComponent.generated.h"
12
24UCLASS(MinimalAPI)
25class ULevelInstanceComponent : public USceneComponent
26{
28public:
29#if WITH_EDITORONLY_DATA
30 ENGINE_API virtual void Serialize(FArchive& Ar) override;
31#endif
32#if WITH_EDITOR
33 // Those are the methods that need overriding to be able to properly update the AttachComponent
34 ENGINE_API virtual void OnRegister() override;
35 ENGINE_API virtual void PreEditUndo() override;
36 ENGINE_API virtual void PostEditUndo() override;
38 ENGINE_API virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
39 ENGINE_API virtual void OnUpdateTransform(EUpdateTransformFlags UpdateTransformFlags, ETeleportType Teleport) override;
40
42 ENGINE_API void OnEdit();
44 ENGINE_API void OnCommit();
46
47 const FWorldPartitionActorFilter& GetFilter() const { return IsEditFilter() ? EditFilter : Filter; }
48 ENGINE_API void SetFilter(const FWorldPartitionActorFilter& InFilter, bool bNotify = true);
52private:
54 ENGINE_API void OnFilterChanged();
56 ENGINE_API bool IsEditFilter() const;
57
58 friend class FLevelInstanceActorImpl;
60#endif
61
62#if WITH_EDITORONLY_DATA
63public:
64 //Filters are only allowed on Embedded Level Instances Editor\Private LI per design.
65 UPROPERTY()
67
68private:
69 //, EditCondition="bFiltersAllowed"))
70 UPROPERTY(EditAnywhere, Category = Filter, meta=(LevelInstanceFilter, DisableLevelInstancePropertyOverride, EditCondition = "ShadowDesiredRuntimeBehavior==ELevelInstanceRuntimeBehavior::Partitioned"))
72
73 UPROPERTY(EditAnywhere, Transient, Category = Filter, meta=(LevelInstanceEditFilter))
75
77
80
81 // Used to cancel the package getting dirty when editing the EditFilter which is transient
83#endif
84};
EUpdateTransformFlags
Definition ActorComponent.h:95
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ETeleportType
Definition EngineTypes.h:2401
ELevelInstanceRuntimeBehavior
Definition LevelInstanceTypes.h:57
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Archive.h:1208
Definition LevelInstanceActorImpl.h:20
Definition UnrealType.h:174
Definition UnrealString.h.inl:34
Definition LevelInstanceComponent.h:26
Definition UnrealType.h:6865
Definition WorldPartitionActorFilter.h:23
Definition Optional.h:131
Definition WeakObjectPtrTemplates.h:25