12#include "LevelSequenceObject.generated.h"
29 : ObjectOrOwner(nullptr)
30 , CachedComponent(nullptr)
39 : ObjectOrOwner(InObject)
40 , CachedComponent(nullptr)
52 , CachedComponent(nullptr)
64 return (ObjectOrOwner ==
Other.ObjectOrOwner) && (ComponentName ==
Other.ComponentName);
82 FString ComponentName;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition LevelSequenceObject.h:22
FLevelSequenceObject(UObject *InOwner, FString InComponentName)
Definition LevelSequenceObject.h:49
FLevelSequenceObject()
Definition LevelSequenceObject.h:28
bool operator==(const FLevelSequenceObject &Other) const
Definition LevelSequenceObject.h:62
FLevelSequenceObject(UObject *InObject)
Definition LevelSequenceObject.h:38
Definition LazyObjectPtr.h:230
Definition WeakObjectPtrTemplates.h:25