UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLevelSequenceObject Struct Reference

#include <LevelSequenceObject.h>

Public Member Functions

 FLevelSequenceObject ()
 
 FLevelSequenceObject (UObject *InObject)
 
 FLevelSequenceObject (UObject *InOwner, FString InComponentName)
 
bool operator== (const FLevelSequenceObject &Other) const
 
LEVELSEQUENCE_API UObjectGetObject () const
 

Detailed Description

Structure for animated Actor objects.

Constructor & Destructor Documentation

◆ FLevelSequenceObject() [1/3]

FLevelSequenceObject::FLevelSequenceObject ( )
inline

Creates and initializes a new instance.

◆ FLevelSequenceObject() [2/3]

FLevelSequenceObject::FLevelSequenceObject ( UObject InObject)
inline

Creates and initializes a new instance from an object.

Parameters
InObjectThe object to be bound.

◆ FLevelSequenceObject() [3/3]

FLevelSequenceObject::FLevelSequenceObject ( UObject InOwner,
FString  InComponentName 
)
inline

Creates and initializes a new instance from an object component.

Parameters
InOwnerThe object that owns the component.
InComponentNameThe component to be bound.

Member Function Documentation

◆ GetObject()

UObject * FLevelSequenceObject::GetObject ( ) const

Gets a pointer to the possessed object.

Returns
The object (usually an Actor or an ActorComponent).

◆ operator==()

bool FLevelSequenceObject::operator== ( const FLevelSequenceObject Other) const
inline

Compares two bindings for equality.

Parameters
XThe first binding to compare.
YThe second binding to compare.
Returns
true if the bindings refer to the same object, false otherwise.

The documentation for this struct was generated from the following files: