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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <LevelSequenceObject.h>
Public Member Functions | |
| FLevelSequenceObject () | |
| FLevelSequenceObject (UObject *InObject) | |
| FLevelSequenceObject (UObject *InOwner, FString InComponentName) | |
| bool | operator== (const FLevelSequenceObject &Other) const |
| LEVELSEQUENCE_API UObject * | GetObject () const |
Structure for animated Actor objects.
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inline |
Creates and initializes a new instance.
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inline |
Creates and initializes a new instance from an object.
| InObject | The object to be bound. |
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inline |
Creates and initializes a new instance from an object component.
| InOwner | The object that owns the component. |
| InComponentName | The component to be bound. |
| UObject * FLevelSequenceObject::GetObject | ( | ) | const |
Gets a pointer to the possessed object.
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inline |
Compares two bindings for equality.
| X | The first binding to compare. |
| Y | The second binding to compare. |