UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LinearInterpFractionalDelay.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7
8namespace Audio
9{
10 // Fractional delay using linear interpolation.
12 {
13 public:
14
15 // InMaxDelay sets the maximum allowable delay that this object can support. The minimum delay is 0.0
16 // InNumInternalBufferSamples sets the maximum block processing size.
19
20 // Apply delay to InSamples. Fill OutSamples with data from the delay line at a delay of InDelay.
21 // InDelay must be equal length to InSamples.
23
24 // Set all values in internal delay line to zero.
26
27 private:
28 void ProcessAudioBlock(const float* InSamples, const float* InDelays, const int32 InNum, float* OutSamples);
29
30 int32 MaxDelay;
31 int32 NumInternalBufferSamples;
32
34 AlignedInt32Buffer IntegerDelayOffsets;
35 int* UpperDelayPos;
36 int* LowerDelayPos;
37
38 };
39}
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition LinearInterpFractionalDelay.h:12
SIGNALPROCESSING_API void Reset()
Definition LinearInterpFractionalDelay.cpp:57
SIGNALPROCESSING_API ~FLinearInterpFractionalDelay()
Definition LinearInterpFractionalDelay.cpp:49
SIGNALPROCESSING_API void ProcessAudio(const FAlignedFloatBuffer &InSamples, const FAlignedFloatBuffer &InDelays, FAlignedFloatBuffer &OutSamples)
Definition LinearInterpFractionalDelay.cpp:64
Definition UniquePtr.h:107
NO_LOGGING.
Definition AudioMixerPlatformAndroid.cpp:53