UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LinuxOpenGLPlatform.h File Reference
#include "OpenGLThirdParty.h"

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Macros

#define UGL_PLATFORM_SUPPORTS_GLES   0
 
#define UGL_PLATFORM_SUPPORTS_GL3   1
 
#define UGL_PLATFORM_SUPPORTS_GL4   1
 
#define UGL_DRAW_FRAMEBUFFER   GL_DRAW_FRAMEBUFFER
 
#define UGL_READ_FRAMEBUFFER   GL_READ_FRAMEBUFFER
 
#define UGL_ABGR8   GL_UNSIGNED_INT_8_8_8_8_REV
 
#define UGL_ANY_SAMPLES_PASSED   GL_ANY_SAMPLES_PASSED
 
#define UGL_SAMPLES_PASSED   GL_SAMPLES_PASSED
 
#define UGL_TIME_ELAPSED   GL_TIME_ELAPSED
 
#define UGL_CLAMP_TO_BORDER   GL_CLAMP_TO_BORDER
 

Macro Definition Documentation

◆ UGL_ABGR8

◆ UGL_ANY_SAMPLES_PASSED

#define UGL_ANY_SAMPLES_PASSED   GL_ANY_SAMPLES_PASSED

◆ UGL_CLAMP_TO_BORDER

#define UGL_CLAMP_TO_BORDER   GL_CLAMP_TO_BORDER

◆ UGL_DRAW_FRAMEBUFFER

#define UGL_DRAW_FRAMEBUFFER   GL_DRAW_FRAMEBUFFER

Unreal tokens that maps to different OpenGL tokens by platform.

◆ UGL_PLATFORM_SUPPORTS_GL3

#define UGL_PLATFORM_SUPPORTS_GL3   1

◆ UGL_PLATFORM_SUPPORTS_GL4

#define UGL_PLATFORM_SUPPORTS_GL4   1

◆ UGL_PLATFORM_SUPPORTS_GLES

#define UGL_PLATFORM_SUPPORTS_GLES   0

◆ UGL_READ_FRAMEBUFFER

#define UGL_READ_FRAMEBUFFER   GL_READ_FRAMEBUFFER

◆ UGL_SAMPLES_PASSED

#define UGL_SAMPLES_PASSED   GL_SAMPLES_PASSED

◆ UGL_TIME_ELAPSED

#define UGL_TIME_ELAPSED   GL_TIME_ELAPSED