UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LinuxPlatformInput.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreTypes.h
"
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#include "
GenericPlatform/GenericPlatformInput.h
"
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class
FString;
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struct
FLinuxPlatformInput
:
FGenericPlatformInput
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{
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static
INPUTCORE_API
uint32
GetKeyMap
(
uint32
*
KeyCodes
, FString*
KeyNames
,
uint32
MaxMappings
);
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static
INPUTCORE_API
uint32
GetCharKeyMap
(
uint32
*
KeyCodes
, FString*
KeyNames
,
uint32
MaxMappings
);
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};
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typedef
FLinuxPlatformInput
FPlatformInput
;
CoreTypes.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
GenericPlatformInput.h
FPlatformInput
FLinuxPlatformInput FPlatformInput
Definition
LinuxPlatformInput.h:15
uint32
uint32_t uint32
Definition
binka_ue_file_header.h:6
FGenericPlatformInput
Definition
GenericPlatformInput.h:12
FLinuxPlatformInput
Definition
LinuxPlatformInput.h:10
FLinuxPlatformInput::GetCharKeyMap
static INPUTCORE_API uint32 GetCharKeyMap(uint32 *KeyCodes, FString *KeyNames, uint32 MaxMappings)
Definition
LinuxPlatformInput.cpp:87
FLinuxPlatformInput::GetKeyMap
static INPUTCORE_API uint32 GetKeyMap(uint32 *KeyCodes, FString *KeyNames, uint32 MaxMappings)
Definition
LinuxPlatformInput.cpp:9
Engine
Source
Runtime
InputCore
Public
Linux
LinuxPlatformInput.h
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