UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LiveLinkBasicTypes.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "LiveLinkTypes.h"
6#include "LiveLinkBasicTypes.generated.h"
7
11USTRUCT(BlueprintType)
13{
15
16 // Static data that should not change every frame
17 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Base Data")
19
20 // Dynamic data that can change every frame
21 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Base Data")
23};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition LiveLinkTypes.h:286
Definition LiveLinkTypes.h:217
Definition LiveLinkTypes.h:256
Definition LiveLinkBasicTypes.h:13