UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLiveLinkBaseFrameData Struct Reference

#include <LiveLinkTypes.h>

+ Inheritance diagram for FLiveLinkBaseFrameData:

Public Member Functions

 GENERATED_BODY ()
 
FLiveLinkTime GetLiveLinkTime () const
 

Public Attributes

FLiveLinkWorldTime WorldTime
 
FLiveLinkMetaData MetaData
 
TArray< floatPropertyValues
 
FLiveLinkTime ArrivalTime
 
FLiveLinkFrameIdentifier FrameId = INDEX_NONE
 

Detailed Description

Base data structure for each frame coming in for a subject

Note
subclass can't contains reference to UObject

Member Function Documentation

◆ GENERATED_BODY()

FLiveLinkBaseFrameData::GENERATED_BODY ( )

◆ GetLiveLinkTime()

FLiveLinkTime FLiveLinkBaseFrameData::GetLiveLinkTime ( ) const
inline

Return the LiveLinkTime struct constructed from this frame data.

Member Data Documentation

◆ ArrivalTime

FLiveLinkTime FLiveLinkBaseFrameData::ArrivalTime

Time at which this frame was received - populated once inside pipeline

◆ FrameId

FLiveLinkFrameIdentifier FLiveLinkBaseFrameData::FrameId = INDEX_NONE

This frame identifier - populated once inside pipeline

◆ MetaData

FLiveLinkMetaData FLiveLinkBaseFrameData::MetaData

Frame's metadata.

◆ PropertyValues

TArray<float> FLiveLinkBaseFrameData::PropertyValues

Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate.

◆ WorldTime

FLiveLinkWorldTime FLiveLinkBaseFrameData::WorldTime

Time in seconds the frame was created.


The documentation for this struct was generated from the following file: