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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <LiveLinkTypes.h>
Inheritance diagram for FLiveLinkBaseFrameData:Public Member Functions | |
| GENERATED_BODY () | |
| FLiveLinkTime | GetLiveLinkTime () const |
Public Attributes | |
| FLiveLinkWorldTime | WorldTime |
| FLiveLinkMetaData | MetaData |
| TArray< float > | PropertyValues |
| FLiveLinkTime | ArrivalTime |
| FLiveLinkFrameIdentifier | FrameId = INDEX_NONE |
Base data structure for each frame coming in for a subject
| FLiveLinkBaseFrameData::GENERATED_BODY | ( | ) |
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inline |
Return the LiveLinkTime struct constructed from this frame data.
| FLiveLinkTime FLiveLinkBaseFrameData::ArrivalTime |
Time at which this frame was received - populated once inside pipeline
| FLiveLinkFrameIdentifier FLiveLinkBaseFrameData::FrameId = INDEX_NONE |
This frame identifier - populated once inside pipeline
| FLiveLinkMetaData FLiveLinkBaseFrameData::MetaData |
Frame's metadata.
Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate.
| FLiveLinkWorldTime FLiveLinkBaseFrameData::WorldTime |
Time in seconds the frame was created.