UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LiveLinkRefSkeleton.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7
8#include "LiveLinkRefSkeleton.generated.h"
9
10USTRUCT()
12 UE_DEPRECATED(4.23, "FLiveLinkRefSkeleton is no longer used, please use LiveLink animation role instead.")
14{
16
17 // Set the bone names for this skeleton
18 void SetBoneNames(const TArray<FName>& InBoneNames) { BoneNames = InBoneNames; }
19
20 // Get the bone names for this skeleton
21 const TArray<FName>& GetBoneNames() const { return BoneNames; }
22
23 // Set the parent bones for this skeleton (Array of indices to parent)
25
26 //Get skeleton's parent bones array
27 const TArray<int32>& GetBoneParents() const { return BoneParents; }
28
29public: //Deprecated so made public to be able to move data when converting on load
30
31 // Names of each bone in the skeleton
32 UPROPERTY()
33 TArray<FName> BoneNames;
34
35 // Parent Indices: For each bone it specifies the index of its parent
36 UPROPERTY()
37 TArray<int32> BoneParents;
38};
OODEFFUNC typedef void(OODLE_CALLBACK t_fp_OodleCore_Plugin_Free)(void *ptr)
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition NameTypes.h:617
Definition UnrealType.h:3087
Definition Array.h:670
Definition LiveLinkRefSkeleton.h:14
const TArray< int32 > & GetBoneParents() const
Definition LiveLinkRefSkeleton.h:27
void SetBoneParents(const TArray< int32 > InBoneParents)
Definition LiveLinkRefSkeleton.h:24
const TArray< FName > & GetBoneNames() const
Definition LiveLinkRefSkeleton.h:21