UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LiveLinkTransformTypes.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "LiveLinkTypes.h"
6#include "LiveLinkTransformTypes.generated.h"
7
11USTRUCT(BlueprintType)
13{
15
16 // Whether location in frame data should be used
17 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LiveLink")
18 bool bIsLocationSupported = true;
19
20 // Whether rotation in frame data should be used
21 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LiveLink")
22 bool bIsRotationSupported = true;
23
24 // Whether scale in frame data should be used
25 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LiveLink")
26 bool bIsScaleSupported = false;
27};
28
32USTRUCT(BlueprintType)
34{
36
37 // Transform of the frame
38 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Properties", Interp)
40};
41
45USTRUCT(BlueprintType)
47{
49
50 // Static data that should not change every frame
51 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Transform Data")
53
54 // Dynamic data that can change every frame
55 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Transform Data")
57};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
return true
Definition ExternalRpcRegistry.cpp:601
const bool
Definition NetworkReplayStreaming.h:178
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
@ false
Definition radaudio_common.h:23
Definition LiveLinkTypes.h:286
Definition LiveLinkTypes.h:217
Definition LiveLinkTypes.h:256
Definition LiveLinkTransformTypes.h:47
Definition LiveLinkTransformTypes.h:34
Definition LiveLinkTransformTypes.h:13